Bad Landings — breaking bones and bodies

Wikis > Skydiving > Parachuting > Parachuting Experiences > Bad Landings -- breaking bones and bodies

by Pat Works

Bad Landings -- breaking bones and bodies

Thursday, January 15, 2015

3:09 PM


Bad Landings -- breaking bones and bodies.

My awareness of Humpty Dumpty's fall rhyme was inadequate inoculation. 


Handy Facts for Jumpers to Remember:

Newton's laws of motion rule.

"Collateral Damage" refers to Spectators under your impact point.

The sounds of un-decelerated landing impact radiate for 400 meters.

Empathy renders spectators participants.



"Angle of incidence" is the angle with which your landing intersects terra firma.

One's angle of incidence on landing is the angle with which the alighting one strikes the hard reflecting surface of The Ground.  It matters at higher velocities.  Give or take a few fractures, at impact your  angle of incidence decrees outcomes of any following medical treatments.

High speed landings with an angle of incidence approaching 90 degrees (perpendicular to the earth) are mostly terminal.  Meaning you die. With high velocities Low angles are good. Then your  force if impact is deflected horizontally, You ricochet off the ground. You live.  Often after you are discharged from the hospital, You can jump again.

Sensations and sounds of landing pain Throughout history echo today:

"WHOMP! Flash, crackle, smash.".

Landings gone wrong:

Narrative of typical bad landings throughout history:

A "Frap"  (bounce or splash) refers to landing impact not Decelerated. Ugly noise proclaimed by a sharp resonant Thump! audible for 400 meters.  Think of  lungs and brain shell fracturing. A horrid sound.  Ick!

Pre-Impact Point of View Observations:

SCENE: POV from a jumper perspective starting at 30M above ground level.  Wherein the thoughts and exclamations of the lander are supplemented by time-honored  sounds associated with a horrific touchdown.

Sounds of  rushing air.

Visuals: Crisply etched earth charges upwards all at once, right Now.

Sensory: Kinesthesia, time expands quickly;

Thought process: Total mind focus highlights the changing  scene.….

Concern.  Senses Broadcast DANGER!

PANIC lurks and may intrude.

Remedial actions initiated.

Reason:  shares situation analysis with the doomed pilot;

Doomed Pilot:   "Ohhhh!. .  This is Gonna Hurt!"

Up rushing Doom:  is often vary scary

Situation Awareness: Subject's endangered brain computes poor outcome

Reflexive Shriek:  Voiced,  "OHhhh! FU*Kkkk!"

Impact happens.

Ugly noises echo: "WHAM! (Bounce) Crunch! SNAP! (tumble) PAIN!

Flashbulb-like, PAIN FLASHES… Blackness

….Silence: is deafening